Moving closer to x2.0 is better, but the whippy mechanic once you hold the stick in one direction too long still exists. The default is x1.0 and it feels… off, but in a way that made me think a minor adjustment would help. The setting changes x0.2 each time from x0.2 to x2.0. It vexes me that the way you adjust the sensitivity is by pressing A exclusively. This makes you think that you can at least calibrate controls somewhere close to comfortable. It’s insult to injury that you adjust the sensitivity in the “COMFORT OPTIONS” menu. It makes exploring frustrating and difficult combat encounters impossible. Move the right stick completely and you’re head whips around uncontrollably. Move the right stick slightly and your gaze barely moves at all. The acceleration curve is more of a right angle. It’s painfully obvious that this game was a VR-first title that was ported to controller. This is where The Persistence on Switch (and presumably other non-VR iterations) stumbles, falls, and breaks its nose against the coffee table. It’s up to you to sneakily explore, craft, and kill your way through the objectives necessary to get the titular Persistence and her crew of one and a clone back to Earth safely. To make things tougher, the ships cloning machine is on the fritz and is spitting out mutated, unfinished clones faster than you can blink. This proves to be no easy task as the ship is mechanically screwed and floating towards a black hole. See, everyone aboard your colony ship – the titular Peristence – is dead save Zimri and the Chief Engineer who is relying on you to save them both. In The Persistence, you play as Zimri Eder – or, rather, her clone.